Classic SurvivorsPL
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Heroes & upgrades

Heroes you can play and the permanent upgrades you buy with coins between runs.

Heroes

A hero changes your base stats; the weapon still comes only from the WEAPON equipment slot, so any hero can use any weapon. Pick one on the HEROES tab before PLAY.

WalkWANDERER: IdleIdle

ANY WEAPON

WANDERER

MAX HEALTH
100

NO WEAPON BONUS

The starting hero: the plain hero base with 100 HP and no weapon bonus, so every weapon is equally at home.

WalkWIZARD: IdleIdle

MAGIC DAMAGE

WIZARD

MAX HEALTH
85 (-15)
MAGIC DAMAGE
+15%
SKILL COOLDOWN
-5%

Trades 15 HP for +15% magic damage and abilities that come back 5% sooner. Best with magic weapons and abilities.

WalkROGUE: IdleIdle

PHYSICAL + CRITS

ROGUE

MAX HEALTH
90 (-10)
PHYSICAL DAMAGE
+10%
CRIT CHANCE
+7%
CRIT DAMAGE
+x0.25

Trades 10 HP for +10% physical damage, +7% crit chance and a crit multiplier 0.25 higher. Built for knives, axes and bows.

Coins and the wallet

Coins are the one currency between runs. Every coin you pick up goes straight into your wallet and stays there, even if the run ends in defeat.

  • Regular enemies drop a 1-coin 4% of the time; every elite drops a 5-coin.
  • The first clear of an arena adds 100, 200 or 300 coins and a key.
  • Coins buy heroes, UPGRADES levels and keys in the SHOP (100 coins each) for equipment chests.

The UPGRADES tree

Permanent upgrades bought with coins on the UPGRADES tab. The tree grows from CORE in the middle through three sectors; each node raises a stat a little per level, and the outer ring holds one-time mini abilities.

OFFENCEUTILITYSURVIVAL
  • CORE
  • DAMAGE
  • CRIT CHANCE
  • PHYSICAL
  • ATK SPEED
  • CRIT DAMAGE
  • MAGIC
  • FIRE
  • ICE
  • PRECISION
  • POISON
  • FURY
  • LIGHT
  • VETERAN
  • BLOODLUST
  • MOVE SPEED
  • PICKUP
  • EXP GAIN
  • COOLDOWN
  • LUCK
  • RANGE
  • AREA
  • SWIFTNESS
  • REACH
  • WISDOM
  • HASTE
  • FORTUNE
  • +1 REFRESH
  • HEAD START
  • GOLD RUSH
  • KEY HUNTER
  • MAX HP
  • ARMOR
  • REGEN
  • VITALITY
  • PLATING
  • RECOVERY
  • ENDURANCE
  • TOUGHNESS
  • FORTITUDE
  • RENEWAL
  • TITAN
  • BULWARK
  • SECOND WIND
  • BARRIER

Stat nodeMini abilityTap a node to jump to its details.

Maxing all 44 nodes costs 95,130 coins.

Every node

OFFENCE

  • Ring 1 · LV 5

    DAMAGE

    Per level
    +3% DAMAGE
    At max
    +15% DAMAGE

    5080130200330Total 790

  • Ring 1 · LV 5

    CRIT CHANCE

    Per level
    +1% CRIT CHANCE
    At max
    +5% CRIT CHANCE

    5080130200330Total 790

  • Ring 2 · LV 5

    PHYSICAL

    Per level
    +3% PHYS DMG
    At max
    +15% PHYS DMG

    90140230370590Total 1,420

  • Ring 2 · LV 5

    ATK SPEED

    Per level
    +2% ATK SPEED
    At max
    +10% ATK SPEED

    90140230370590Total 1,420

  • Ring 2 · LV 5

    CRIT DAMAGE

    Per level
    +5% CRIT DMG
    At max
    +25% CRIT DMG

    90140230370590Total 1,420

  • Ring 3 · LV 5

    MAGIC

    Per level
    +3% MAGIC DMG
    At max
    +15% MAGIC DMG

    150240380610980Total 2,360

  • Ring 3 · LV 5

    FIRE

    Per level
    +3% FIRE DMG
    At max
    +15% FIRE DMG

    150240380610980Total 2,360

  • Ring 3 · LV 5

    ICE

    Per level
    +3% ICE DMG
    At max
    +15% ICE DMG

    150240380610980Total 2,360

  • Ring 3 · LV 5

    PRECISION

    Per level
    +1% CRIT CHANCE
    At max
    +5% CRIT CHANCE

    150240380610980Total 2,360

  • Ring 4 · LV 5

    POISON

    Per level
    +3% POISON DMG
    At max
    +15% POISON DMG

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 5

    FURY

    Per level
    +2% DAMAGE
    At max
    +10% DAMAGE

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 5

    LIGHT

    Per level
    +3% LIGHT DMG
    At max
    +15% LIGHT DMG

    2504006401,0201,640Total 3,950

UTILITY

  • Ring 1 · LV 5

    MOVE SPEED

    Per level
    +2% SPEED
    At max
    +10% SPEED

    5080130200330Total 790

  • Ring 1 · LV 5

    PICKUP

    Per level
    +4% PICKUP
    At max
    +20% PICKUP

    5080130200330Total 790

  • Ring 2 · LV 5

    EXP GAIN

    Per level
    +2% EXP
    At max
    +10% EXP

    90140230370590Total 1,420

  • Ring 2 · LV 5

    COOLDOWN

    Per level
    -2% COOLDOWN
    At max
    -10% COOLDOWN

    90140230370590Total 1,420

  • Ring 2 · LV 5

    LUCK

    Per level
    +2% LUCK
    At max
    +10% LUCK

    90140230370590Total 1,420

  • Ring 3 · LV 5

    RANGE

    Per level
    +3% RANGE
    At max
    +15% RANGE

    150240380610980Total 2,360

  • Ring 3 · LV 5

    AREA

    Per level
    +3% AREA
    At max
    +15% AREA

    150240380610980Total 2,360

  • Ring 3 · LV 5

    SWIFTNESS

    Per level
    +1% SPEED
    At max
    +5% SPEED

    150240380610980Total 2,360

  • Ring 3 · LV 5

    REACH

    Per level
    +4% PICKUP
    At max
    +20% PICKUP

    150240380610980Total 2,360

  • Ring 4 · LV 5

    WISDOM

    Per level
    +2% EXP
    At max
    +10% EXP

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 5

    HASTE

    Per level
    -2% COOLDOWN
    At max
    -10% COOLDOWN

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 5

    FORTUNE

    Per level
    +2% LUCK
    At max
    +10% LUCK

    2504006401,0201,640Total 3,950

SURVIVAL

  • Ring 1 · LV 5

    MAX HP

    Per level
    +4 HP
    At max
    +20 HP

    5080130200330Total 790

  • Ring 1 · LV 3

    ARMOR

    Per level
    +1 ARMOR
    At max
    +3 ARMOR

    60150300Total 510

  • Ring 2 · LV 5

    REGEN

    Per level
    +0.04 HP/S
    At max
    +0.2 HP/S

    90140230370590Total 1,420

  • Ring 2 · LV 5

    VITALITY

    Per level
    +4 HP
    At max
    +20 HP

    90140230370590Total 1,420

  • Ring 2 · LV 2

    PLATING

    Per level
    +1 ARMOR
    At max
    +2 ARMOR

    250500Total 750

  • Ring 3 · LV 5

    RECOVERY

    Per level
    +0.04 HP/S
    At max
    +0.2 HP/S

    150240380610980Total 2,360

  • Ring 3 · LV 5

    ENDURANCE

    Per level
    +4 HP
    At max
    +20 HP

    150240380610980Total 2,360

  • Ring 3 · LV 2

    TOUGHNESS

    Per level
    +1 ARMOR
    At max
    +2 ARMOR

    5001,000Total 1,500

  • Ring 3 · LV 5

    FORTITUDE

    Per level
    +4 HP
    At max
    +20 HP

    150240380610980Total 2,360

  • Ring 4 · LV 5

    RENEWAL

    Per level
    +0.04 HP/S
    At max
    +0.2 HP/S

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 5

    TITAN

    Per level
    +4 HP
    At max
    +20 HP

    2504006401,0201,640Total 3,950

  • Ring 4 · LV 1

    BULWARK

    Per level
    +1 ARMOR
    At max
    +1 ARMOR

    1,500Total 1,500

Mini abilities

Eight one-level unlocks on the outer rings. Each is bought once and works in every run from then on.

VETERAN

OFFENCE · Ring 4

VETERAN

YOUR WEAPON STARTS AT LV 2

Your equipped weapon starts every run at level 2 instead of 1.

BLOODLUST

OFFENCE · Ring 4

BLOODLUST

HEAL 5% HP EVERY 100 KILLS

Every 100th kill of the run heals 5% of your max HP.

+1 REFRESH

UTILITY · Ring 4

+1 REFRESH

ONE MORE LEVEL-UP REFRESH PER RUN

Four level-up refreshes per run instead of three.

HEAD START

UTILITY · Ring 4

HEAD START

A FREE LEVEL-UP CHOICE AT RUN START

Every run opens with a free level-up offer, before the clock starts.

GOLD RUSH

UTILITY · Ring 5

GOLD RUSH

+15% COINS FROM PICKUPS

Coin pickups are worth 15% more; the fractions add up, so a run pays the base total × 1.15, rounded down.

KEY HUNTER

UTILITY · Ring 5

KEY HUNTER

ELITES DROP KEYS 50% MORE OFTEN

Elites drop a key 1.5× as often: 0.75% instead of 0.5%.

SECOND WIND

SURVIVAL · Ring 4

SECOND WIND

ONCE PER RUN: REVIVE AT 50% HP

Once per run, a lethal hit revives you at 50% HP with 2 s of invulnerability instead of ending the run.

BARRIER

SURVIVAL · Ring 4

BARRIER

BLOCKS ONE HIT, RECHARGES IN 60 S

A shield absorbs one whole hit, then recharges for 60 s. Damage over time (burning ground, beams) goes through it.