You only steer.
Everything else is automatic, so every decision is about where to stand and what to take next.
Drag to move
Hold anywhere in the lower half of the screen and drag. Let go and your hero stops.
Attacks fire on their own
Your weapon and abilities trigger by themselves. Aimed attacks pick the nearest enemy; the rest circle you, sweep or strike around you.
Level up, pick one
Enemies drop XP gems. Every level-up offers up to 3 cards, taking turns between attacks (a new ability or a level for one you own) and stat cards like Armor or Crit Chance. An attack at level 8 evolves once you own its catalyst stat card.
Coins stay. The horde resets.
Every coin and key you pick up is saved the moment you grab it, so you keep them even when the horde wins. Between runs you spend them on the menu tabs.


Pick your battlefield.
Each arena has its own look, its own enemies and a final boss who arrives at 13:33. Defeat it to clear the arena: the first clear pays coins and a key and unlocks the next one.
Arena 2
Graveyard
A violet night among graves: faster, tougher and darker.
Who is coming for you
The horde grows with the clock. Each arena unlocks its own enemies one after another, and once a kind joins it never stops coming.
Final bosses · 13:33
One per arena. Defeat it to clear the arena and win the run.

Meadow
Hive Queen

Graveyard
Lantern Wraith



Scorched Earth
Ash Wyrm
Every number in one place
The wiki explains how a run works and covers every enemy, attack, stat card and item, with real sprites and values taken straight from the game.
Open the wiki
Coming soon to Google Play
Classic Survivors is in development for Android phones. Made by Essa Studios.
Questions or press: essa.make.games@gmail.com


