Classic SurvivorsPL
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Attacks & evolutions

Every weapon and ability, its numbers per level, and the evolutions it can turn into.

Weapon and abilities

Distances in the tables are world units (u): one floor tile is 1 unit. Values are base values before stat cards and items.

Weapons

Fired by the item in your WEAPON slot. Paced by Attack Speed, scaled by rarity and flat damage.

Weapon · Item: Dagger

Knife

The starter weapon, and what you fire with an empty weapon slot. One knife flies at the nearest enemy (12 units/s for 1.2 s) and passes through enemies until it has hit as many as its pierce allows.

  • Attack Speed
  • Range and Area do nothing
Knife by level
LvDamageper knifeIntervalsTargets
180.91
2100.871
3120.842
4140.812
5160.793
6190.763
7220.734
8260.74

Evolves withAttack SpeedBlade FrenzyorFan

Weapon · Item: Axe

Axe

Lobs a spinning axe at the nearest enemy within 6 units. Without a target it flies its reach forward. The axe hits every enemy on its path once, with no target limit.

  • Attack Speed
  • Range
  • Area
Axe by level
LvDamageper hitIntervalsReachuArc heightuRadiusu
11421.820.4
2161.951.92.10.42
3191.922.30.44
4221.82.12.50.46
5251.72.22.70.5
6281.62.32.90.54
7321.52.43.10.57
8361.42.53.20.6

Evolves withAreaTwin AxesorWhirl

Weapon · Item: Bow

Bow

Fires a fast arrow (30 units/s) at the nearest enemy. It flies through enemies until it has hit its target limit or reached its range.

  • Attack Speed
  • Range
Bow by level
LvDamageper hitIntervalsTargetsRangeu
170.929
280.8729
39.50.84310.5
410.50.81310.5
512.50.79412
6140.76412
716.50.73513.5
819.50.7615

Evolves withRangeVolleyorRicochet

Weapon · Item: Light Scepter

Light Scepter

Light strikes the nearest enemy within range, then jumps from enemy to enemy (0.06 s per jump), never back to one it already hit.

  • Attack Speed
  • Range
Light Scepter by level
LvDamageper hitIntervalsTargetsRangeuJumpu
1121.925.51.4
213.81.8525.51.5
316.21.8361.6
418.61.75361.7
5211.746.51.8
6241.646.51.9
7271.5572
8301.467.52.1

Evolves withLight DMG %ForkorLong Jump

Weapon · Item: Frost Wand

Frost Wand

A fan of 3 ice shards (12 units/s) at the nearest enemy. Each shard stops at its first enemy and slows it; all three can hit the same one.

  • Attack Speed
  • Range
Frost Wand by level
LvDamageper shardIntervalsFan°RangeuSlow%Slow times
141.2244.8201
24.61.18264.8231.1
35.31.16285.4261.2
46.11.14305.4291.3
571.12326321.4
68.11.1366351.5
79.31.06406.6381.6
810.51447.2401.75

Evolves withIce DMG %BoundlessorIce Pierce

Weapon · Item: Venom Staff

Venom Staff

Throws a drop of venom at an enemy up to its range away. The pool lasts 3 s and ticks 6 times (every 0.5 s), hitting every enemy inside it each tick.

  • Attack Speed
  • Range
  • Area
Venom Staff by level
LvDamageper tickIntervalsRadiusuRangeu
12.42.414
22.82.41.054
33.272.41.14.5
43.732.41.24.5
54.272.41.35
64.82.31.45
75.72.21.55.5
86.672.11.66

Evolves withPoison DMG %Twin PoolsorSpill

Weapon · Item: Ember Wand

Ember Wand

An ember bolt (16 units/s) flies at the nearest enemy and bursts on the first one it touches. Every enemy in the blast, the one struck included, takes one hit.

  • Attack Speed
  • Range
  • Area
Ember Wand by level
LvDamageper blastIntervalsRadiusuRangeu
1142.20.86
2162.150.856
3182.10.956.4
4212.051.056.4
52421.156.8
6271.91.256.8
7311.81.357.2
8351.651.457.2

Evolves withFire DMG %SparksorInferno

Weapon · Item: Boomerang

Boomerang

Flies out at the nearest enemy (10 units/s) and comes back to you (12 units/s, at most 2 s), hitting each enemy once on the way out and once on the way back.

  • Attack Speed
  • Range
Boomerang by level
LvDamageper passIntervalsRangeuRadiusu
161.840.25
271.7540.25
381.74.50.27
491.654.50.27
510.51.5550.29
6121.4550.29
713.51.355.50.31
8151.2560.31

Evolves withPhys. DMG %DoubleorMomentum

Abilities

Gained during a run, up to 5 at once. Paced by Cooldown (except Orbital Orbs); rarity and flat damage do not apply.

Ability

Plasma Bolt

Homing bolts of plasma (9 units/s, 2 s) seek out the nearest enemy. Several bolts leave in a 10° fan.

  • Cooldown
  • Range and Area do nothing
Plasma Bolt by level
LvDamageper boltCooldownsCountTargets
1141.411
2171.3411
3211.2711
4251.2121
5301.1421
6361.0821
7431.0132
8520.9532

Evolves withCooldownSwarmorArc Leap

Ability

Orbital Orbs

Orbs circle you (140°/s) all the time, damaging anything they touch. An enemy can take an orb hit once every 0.4 s. They never wait for a cooldown, so neither Attack Speed nor Cooldown affects them.

  • No cooldown
  • Area
Orbital Orbs by level
LvDamageper touchCountOrbitu
1611.6
2821.71
31021.83
41231.94
51532.06
61842.17
72242.29
82752.4

Evolves withMagic DMG %RingorPulse

Ability

Shockwave

A pulse of force expands around you in 0.35 s and hits every enemy within its radius once.

  • Cooldown
  • Area
Shockwave by level
LvDamageper waveCooldownsRadiusu
11233.5
2152.893.71
3192.773.93
4232.664.14
5282.544.36
6342.434.57
7412.314.79
8502.25

Evolves withAreaDouble WaveorRepulse

Ability

Laser

A beam flashes at the nearest enemy for 0.15 s and cuts through every enemy along its length.

  • Cooldown
  • Range
  • Area
Laser by level
LvDamageper beamCooldownsLengthuWidthu
1202.5120.6
2252.412.860.67
3312.313.710.74
4382.214.570.81
5462.115.430.89
656216.290.96
7681.917.141.03
8821.8181.1

Evolves withRangeCrossorSweep

Ability

Whip

Slashes a 120° arc at the nearest enemy in any direction and hits every enemy inside it once.

  • Cooldown
  • Range
Whip by level
LvDamageper slashCooldownsReachu
1121.32.2
2141.262.3
3171.222.4
4201.182.5
5241.142.6
6281.12.7
7331.052.85
84013

Evolves withCrit DamageTwin WhiporLaceration

Ability

Aura

A disc around you hurts and pushes back every enemy inside it on every tick.

  • Cooldown
  • Area
Aura by level
LvDamageper tickCooldownsRadiusu
140.91.3
250.861.4
360.821.5
47.50.781.6
590.741.7
6110.71.8
7130.671.95
8160.652.1

Evolves withRegenFlareorFrost

Ability

Lightning

Strikes distinct random enemies on the screen; each strike hits every enemy within its radius once and pushes the others away.

  • Cooldown
  • Area
Lightning by level
LvDamageper strikeCooldownsCountRadiusu
1152.210.6
2182.110.62
320220.66
4241.9520.7
5261.8530.74
6301.7530.78
7331.740.84
8361.650.9

Evolves withCrit ChanceStormorChain

Evolutions

KnifewithAttack Speed evolves into one of

Blade Frenzy

Count
1
Damage
100%
Fire rate
1.5×

Still one knife with its full 26 damage, but thrown 1.5× as often: every 0.47 s instead of 0.7 s before Attack Speed. Focuses fire on one line.

Fan

Count
5
Damage
30%
Spread
30°

Exactly 5 knives in a 30° fan at the normal interval, each with 30% of the base damage (7.8). If all five land it matches Blade Frenzy, spread over a crowd.

AxewithArea evolves into one of

Twin Axes

Count
2
Damage
67.5%

Throws two axes in opposite directions, each with 67.5% of the base damage (135% shared by two). Each hits an enemy once per flight.

Whirl

Orbits
2
Duration
1 s
Radius
1.5 u
Damage
135%

The axe circles you twice in 1 s at 1.5 units (× Range) while you move, hitting each enemy once for 135% of the base damage. Area grows the axe and its contact.

BowwithRange evolves into one of

Volley

Count
3
Spread
12°
Damage
45%

Fires three arrows forward in a 12° volley, each with 45% of the base damage (135% shared by three).

Ricochet

Targets
6
Range
2 u
Damage
135%

After a hit the arrow bounces to the nearest new enemy within 2 units (× Range), up to 6 distinct targets, for 135% of the base damage.

Light ScepterwithLight DMG % evolves into one of

Fork

Targets
11
Damage
135%

The chain splits in two at its first jump. The first impact deals 135% of the base damage; the two branches share visited targets and deal half of that each, up to 11 targets in all at level 8.

Long Jump

Range
3×
Targets
8
Damage
135%

Triple jump range (6.3 units at level 8, × Range) and two extra targets: 8 in all. The first impact deals 135% of the base damage, each later jump 5/7 of that.

Frost WandwithIce DMG % evolves into one of

Boundless

Damage
135%

Shards fly all the way to the screen edge and stop at their first enemy, for 135% of the base damage. Range no longer applies to the wand.

Ice Pierce

Targets
3
Damage
135%

Each shard hits and slows up to 3 enemies. The first hit deals 135% of the base damage, the two pierced enemies 17.5% each.

Venom StaffwithPoison DMG % evolves into one of

Twin Pools

Count
2

Drops two venom pools instead of one, each with the full tick damage. Overlapping pools add up.

Spill

Radius
1.96 u
Duration
3 s

The pool keeps growing over its 3 s life up to +50% surface: at level 8 its radius goes from 1.6 to about 1.96 units (× Area).

Ember WandwithFire DMG % evolves into one of

Sparks

Count
3
Damage
12%
Range
3 u

The blast releases three small ember shots that fly 3 units (× Range) and hit the first enemy they touch, each for 12% of the base damage.

Inferno

Duration
2 s
Ticks
4
Damage
9%

The blast leaves a burning patch for 2 s that ticks 4 times, each tick 9% of the base damage to every enemy in it.

BoomerangwithPhys. DMG % evolves into one of

Double

Count
2

Throws two boomerangs in opposite directions, each hitting both ways with the full damage.

Momentum

Damage
150%

The return flight deals +50% base damage: 22.5 instead of 15 at level 8.

Plasma BoltwithCooldown evolves into one of

Swarm

Count
5
Damage
81%
Spread
24°

5 homing bolts in a 24° fan instead of 3, each with 81% of the damage (42.1 at level 8).

Arc Leap

Jumps
1
Range
3 u
Damage
70%

A spent bolt does not vanish: it leaps once to the nearest new enemy within 3 units and hits it for 70% of the damage.

Orbital OrbswithMagic DMG % evolves into one of

Ring

Count
7
Damage
96%
Every
0.35 s

7 orbs instead of 5, each with 96% of the damage, and the same enemy can be hit again after 0.35 s instead of 0.4 s.

Pulse

Damage
121%
Every
3 s
Radius
150%

Orbs deal 121% damage, and every 3 s the orbit swells to 150% of its radius for 1 s.

ShockwavewithArea evolves into one of

Double Wave

Delay
0.4 s
Damage
35%

An echo wave follows 0.4 s later and hits everyone again for 35% of the damage.

Repulse

Damage
135%
Knockback
1.5 u

+35% damage, and the wave hurls every enemy it hits 1.5 units away over 0.2 s.

LaserwithRange evolves into one of

Cross

Count
2
Damage
56%

A second beam also fires backwards for 56% of the damage. An enemy is hit at most once per activation across both beams.

Sweep

Spread
90°
Duration
0.4 s
Damage
45%

The beam sweeps a 90° arc in 0.4 s and hits each enemy in it once, for 45% of the damage.

WhipwithCrit Damage evolves into one of

Twin Whip

Count
2

Every activation also slashes the opposite way, behind you, with the full damage.

Laceration

Duration
2 s
Ticks
4
Damage
35%

Hit enemies bleed for 2 s: 4 ticks every 0.5 s that together deal 35% of the slash hit.

AurawithRegen evolves into one of

Flare

Every
3 s
Radius
2×
Damage
125%

Every 3 s a pulse bursts out to twice the aura radius and hits everyone in it for 125% of the damage.

Frost

Slow
25%
Duration
1 s

Every aura tick also slows the enemies in it by 25% for 1 s.

LightningwithCrit Chance evolves into one of

Storm

Count
7

+2 strikes per activation: 7 instead of 5 at level 8.

Chain

Jumps
2
Range
2 u
Damage
40%

Each strike jumps on to 2 nearby enemies within 2 units, hitting each for 40% of the damage.

Catalysts

Which stat card unlocks which evolution. One stat can be the catalyst of several attacks.