Classic SurvivorsPL
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Stats

What each stat does, how much a card gives and where the caps are.

How stats work

There are 25 stat cards. Each one goes up to level 5 and gives the same base gain every level; the card grade multiplies that gain.

Permanent UPGRADES →

Card grades

Every stat card draws a grade when it is offered. The grade multiplies what that one pick adds; the card still takes one level.

One Max Health pick at each grade:

Luck multiplies the Blue, Gold and Red odds by (1 + Luck). With 50% Luck from five Luck cards, Gray drops from 70% to about 61%. More on offers and red combat cards →

All stat cards

Every stat card: gain per level, level 5 range, cap and gear bonus
StatPer levelLevel 5 (all Gray → all Red)CapGear bonus (Gray / Blue / Gold / Red)
Survival
Max Health+20 HP+100 HP → +300 HP–+5 HP+10 HP+18 HP+28 HP
Armor+2+10 → +30–+1+2+3+4
Regen+0.2 HP/s+1 HP/s → +3 HP/s3 HP/s+0.05 HP/s+0.1 HP/s+0.2 HP/s+0.3 HP/s
Move Speed+6%+30% → +90%–+2%+4%+6%+8%
Offense
Attack Speed+15%+75% → +200%200%+4%+8%+14%+22%
Cooldown−8%−40% → −65%65%−2%−4%−6%−8%
Crit Chance+8%+40% → +100%100%+2%+4%+7%+10%
Crit Damage+15 pp+75 pp → +225 pp–+5 pp+10 pp+18 pp+25 pp
Range+8%+40% → +100%100%–
Area+8%+40% → +100%100%–
Damage types
Physical DMG+1+5 → +15–+1+2+3+4
Magic DMG+1+5 → +15–+1+2+3+4
Fire DMG+1+5 → +15–+1+2+3+4
Poison DMG+1+5 → +15–+1+2+3+4
Light DMG+1+5 → +15–+1+2+3+4
Ice DMG+1+5 → +15–+1+2+3+4
Phys. DMG %+10%+50% → +150%–+4%+7%+11%+16%
Magic DMG %+8%+40% → +120%–+3%+6%+10%+14%
Fire DMG %+15%+75% → +225%–+6%+10%+16%+24%
Poison DMG %+15%+75% → +225%–+6%+10%+16%+24%
Light DMG %+15%+75% → +225%–+6%+10%+16%+24%
Ice DMG %+15%+75% → +225%–+6%+10%+16%+24%
Utility
Pickup Radius+15%+75% → +225%–+5%+10%+15%+20%
Experience+8%+40% → +120%–+3%+6%+10%+15%
Luck+10%+50% → +150%––

Gear bonus is one rolled bonus on an item of that rarity. Range, Area and Luck never roll on gear.

Survival

Keep the hero alive.

Survival

Max Health

Per level
+20 HP
Level 5
+100 HP → +300 HP
Gear
+5 HP / +10 HP / +18 HP / +28 HP

More maximum health on top of the hero’s 100 HP.

Affects

No attack; it changes the hero.

Survival

Armor

Per level
+2
Level 5
+10 → +30
Gear
+1 / +2 / +3 / +4

Takes its value off every hit you take, but a hit always deals at least 25% of its damage.

Affects

No attack; it changes the hero.

Survival

Regen

Per level
+0.2 HP/s
Level 5
+1 HP/s → +3 HP/s
Cap
3 HP/s
Gear
+0.05 HP/s / +0.1 HP/s / +0.2 HP/s / +0.3 HP/s

Heals you continuously, up to your max health.

Affects

No attack; it changes the hero.

Catalyst for

Survival

Move Speed

Per level
+6%
Level 5
+30% → +90%
Gear
+2% / +4% / +6% / +8%

Percent of the hero’s base 5.5 units per second.

Affects

No attack; it changes the hero.

Offense

How often, how hard and how far attacks hit.

Offense

Attack Speed

Per level
+15%
Level 5
+75% → +200%
Cap
200%
Gear
+4% / +8% / +14% / +22%

Paces your weapon only: its period is divided by 1 + attack speed. Abilities ignore it.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Catalyst for

Offense

Cooldown

Per level
−8%
Level 5
−40% → −65%
Cap
65%
Gear
−2% / −4% / −6% / −8%

Shortens the cooldown of abilities that fire on a timer. The period never drops below 35%. Orbital Orbs are always on, so it does nothing for them.

Affects

  • Plasma Bolt
  • Shockwave
  • Laser
  • Whip
  • Aura
  • Lightning

Catalyst for

Offense

Crit Chance

Per level
+8%
Level 5
+40% → +100%
Cap
100%
Gear
+2% / +4% / +7% / +10%

Added to the hero’s 5% chance that a hit is critical. Works for every attack.

Affects

Every attack you own.

Catalyst for

Offense

Crit Damage

Per level
+15 pp
Level 5
+75 pp → +225 pp
Gear
+5 pp / +10 pp / +18 pp / +25 pp

Percentage points added to the 150% a critical hit deals. Uncapped.

Affects

Every attack you own.

Catalyst for

Offense

Range

Per level
+8%
Level 5
+40% → +100%
Cap
100%

How far attacks reach: projectile flight, beam length, throw distance. Frost Wand stops counting it after Boundless.

Affects

  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand
  • Laser
  • Whip

Catalyst for

Damage types

Flat cards add damage to your weapon; % cards multiply a damage type on every attack that has it.

Damage types

Physical DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Physical damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Magic DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Magic damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Fire DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Fire damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Poison DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Poison damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Light DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Light damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Ice DMG

Per level
+1
Level 5
+5 → +15
Gear
+1 / +2 / +3 / +4

Flat Ice damage added to your weapon. It also gives the weapon that damage type, so the matching % card starts to count. Abilities never get flat damage.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand

Damage types

Phys. DMG %

Per level
+10%
Level 5
+50% → +150%
Gear
+4% / +7% / +11% / +16%

Multiplies the Physical component of every attack you own that has one. It never creates the component from zero.

Affects

  • Knife
  • Axe
  • Bow
  • Boomerang
  • Shockwave
  • Whip

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Damage types

Magic DMG %

Per level
+8%
Level 5
+40% → +120%
Gear
+3% / +6% / +10% / +14%

Multiplies the Magic component of every attack you own that has one. It never creates the component from zero.

Affects

  • Light Scepter
  • Frost Wand
  • Venom Staff
  • Ember Wand
  • Plasma Bolt
  • Orbital Orbs
  • Laser
  • Aura

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Damage types

Fire DMG %

Per level
+15%
Level 5
+75% → +225%
Gear
+6% / +10% / +16% / +24%

Multiplies the Fire component of every attack you own that has one. It never creates the component from zero.

Affects

  • Ember Wand

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Damage types

Poison DMG %

Per level
+15%
Level 5
+75% → +225%
Gear
+6% / +10% / +16% / +24%

Multiplies the Poison component of every attack you own that has one. It never creates the component from zero.

Affects

  • Venom Staff

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Damage types

Light DMG %

Per level
+15%
Level 5
+75% → +225%
Gear
+6% / +10% / +16% / +24%

Multiplies the Light component of every attack you own that has one. It never creates the component from zero.

Affects

  • Light Scepter
  • Laser
  • Lightning

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Damage types

Ice DMG %

Per level
+15%
Level 5
+75% → +225%
Gear
+6% / +10% / +16% / +24%

Multiplies the Ice component of every attack you own that has one. It never creates the component from zero.

Affects

  • Frost Wand

Also your weapon, once a flat card or gear gives it this type.

Catalyst for

Utility

Loot, experience and better cards.

Utility

Pickup Radius

Per level
+15%
Level 5
+75% → +225%
Gear
+5% / +10% / +15% / +20%

Percent of the base 1.3-unit radius at which loot starts flying to you. Leaves the offers once you take the Ultra Magnet.

Affects

No attack; it changes the hero.

Utility

Experience

Per level
+8%
Level 5
+40% → +120%
Gear
+3% / +6% / +10% / +15%

Every XP gem is worth its value × (1 + this bonus), counted when you pick it up.

Affects

No attack; it changes the hero.

Utility

Luck

Per level
+10%
Level 5
+50% → +150%

Raises the odds of better card grades on level-up offers. It does nothing for chests, gear bonuses or crits.

Affects

No attack; it changes the hero.